Redesigning the Chores 2.0/3.0 parent-child task negotiation feature across seven sprints as UX/UI Design Intern and Intern Product Manager.
Internship - 2026
Unadat
YEAR
2026
DURATION
62 days
TOOLS
Figma
TYPE
Internship
FIVE SURFACES REBUILT FROM THE GROUND UP
Each screen was redesigned within Unadat's dark-theme system, tied to a sprint ticket, and handed off with annotated specs each cycle. Reward types were split into segmented controls (Cash, Screen Time, Privileges) with toggle-based payout logic and a weighted task list.
The Get Unstuck modal gained icon-backed severity tiers and a checkbox-based ask system. The Family Dashboard used a warm light theme and gamified framing to serve a parent-child shared context.
HIGH-FIDELITY SPEC SHIPPED EVERY SPRINT
All five surfaces delivered as annotated Figma specs and usability test reports, handed off to engineering each cycle. Coordinated across Business, Design, and Tech tracks on Unadat's own platform throughout the 7-sprint Unathon.

FUNCTIONAL BONES, MISSING CLARITY
Unadat had a working task management platform but the Chores feature lacked the design clarity to communicate its own logic. Reward configuration was buried inside a generic edit form. The roadblock flow was a flat, unstyled list with no hierarchy or visual urgency. The product needed a cohesive design system across parent, child, and scrum master views.



Redesigning the Chores 2.0/3.0 parent-child task negotiation feature across seven sprints as UX/UI Design Intern and Intern Product Manager.
Internship - 2026
Unadat
YEAR
2026
DURATION
62 days
TOOLS
Figma
TYPE
Internship
FIVE SURFACES REBUILT FROM THE GROUND UP
Each screen was redesigned within Unadat's dark-theme system, tied to a sprint ticket, and handed off with annotated specs each cycle. Reward types were split into segmented controls (Cash, Screen Time, Privileges) with toggle-based payout logic and a weighted task list.
The Get Unstuck modal gained icon-backed severity tiers and a checkbox-based ask system. The Family Dashboard used a warm light theme and gamified framing to serve a parent-child shared context.
HIGH-FIDELITY SPEC SHIPPED EVERY SPRINT
All five surfaces delivered as annotated Figma specs and usability test reports, handed off to engineering each cycle. Coordinated across Business, Design, and Tech tracks on Unadat's own platform throughout the 7-sprint Unathon.

FUNCTIONAL BONES, MISSING CLARITY
Unadat had a working task management platform but the Chores feature lacked the design clarity to communicate its own logic. Reward configuration was buried inside a generic edit form. The roadblock flow was a flat, unstyled list with no hierarchy or visual urgency. The product needed a cohesive design system across parent, child, and scrum master views.


